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| Subject: In Killzone 3, Control Is Everything Mon Jan 31 2011, 06:38 | |
| Whether they loved the original Killzone 2 control scheme or felt that it was too ‘weighty’, most beta participants seem to agree on one thing: the Killzone 3 control scheme gets the balance just right. In a new developer video, Guerrilla developers Mathijs de Jonge , Jan-Bart van Beek and Arjen Bokhoven talk about the fine-tuning process that helped them come up with a control scheme that would satisfy both fans and critics. They also reveal new details about the other control-related features in Killzone 3:
- The brutal melee system, which allows players to neutralize their opponents in a myriad of up-close-and-gory ways;
- The slide-to-cover mechanic, which allows for free-form sliding so players can use it to dodge enemy fire;
- The addition of a third weapon slot, reserved specifically for heavy-duty weapons like the Minigun and the W.A.S.P. Launcher.
Enjoy the video, and remember that the making of Killzone 3 is discussed more extensively in the Behind The Scenes featurette that comes with the Killzone 3 Helghast Edition! | |
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