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 Modern Warfare 2 (PS3) Rules (CONSOLEGAMING.EU RULES )

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Modern Warfare 2 (PS3) Rules (CONSOLEGAMING.EU RULES ) Empty
PostSubject: Modern Warfare 2 (PS3) Rules (CONSOLEGAMING.EU RULES )   Modern Warfare 2 (PS3) Rules (CONSOLEGAMING.EU RULES ) I_icon_minitimeWed Jul 28 2010, 04:57


Quote :

ConsoleGaming v2 Pro: (7th May 2010)

General Settings:
Team Options:

Spectating: Team only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled
Player Options:
Max Health: Normal
Health Regeneration: Normal
Allow Killcam: Enabled
Allow Sprint: Enabled
Gameplay Options:
Headshots Only: Disabled
Allow Perks: Enabled (See below)
Old School Mode: Disabled
Hardcore Mode: Disabled
Airsupport / Killstreaks: See ChallengeMode Settings:


Winner of Knife round(See Below) will host maps: 1,3,5 - Losing Team will Host maps:2,4.
The team not hosting the Map will choose sides, all Maps are to be Played Best of 1 round.
Maps will be as follows: map 1 will be picked by winner of knife round, map 2 will be picked by Loser of knife round, maps;3-4-5 will be drawn by the randomiser.
Modes: all matches will use the modes in the following order: CTF - Demolition - S&D - Demolition - CTF
Note: no map can appear twice in any match.

Maps For the Match can be picked from the following:

Sub Base - All modes (so far, will be changed soon probably)
Favela - All modes
Highrise - All modes
Invasion - All modes
Karachi - All modes
Scrapyard - All modes
Terminal - All modes

Knife Round:

Rust, S&D (Normal S&D rules) Whoever wins 1st Maps gets to host 1,3 and 5. Teams are allowed to plant&defuse the bomb.
Regular knife only, no tactical/throwing knifes.
Challenger hosts the knife round.

Players perks during the knife round must be:
- Marathon
- Lightweight
- Ninja

Mode settings:

Time Limit: 2.5 minutes
Plant time: 7.5 seconds
Defuse time: 7.5 seconds
Bomb Timer: 45 seconds
Score Limit: 4

Capture the Flag:
Time Limit: 10 minutes
Respawn delay: 7.5 seconds
Wave Spawn Delay: off
Number of lives: Unlimited
Score Limit: Unlimited

In event of a tie the overtime round will not be played. The host must end the game and the whole round will be replayed.

Respawn Delay: 5 seconds
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Plant time: 5 Seconds
Defuse time: 5 Seconds
Time Extended: 2 Minutes
Round Switch: Every Round

In the event of a 1-1 tie on rounds, the game must be ended and the team with most kills picks which spawn they want to play a final round.

Customisation Restrictions:
Weapon Restrictions:
- Grenade Launcher
- Claymore
- C4
- Secondary Launchers
- Secondary Machine Pistols
- Blast Shield
- Tactical Insertion
- Riot Shield
- All Shotguns
- LMG's
- MMG's
- P90
- WA2000
- M21 EBR
- Barrett.50cal
- Semtex
- Stun
- Akimbo

Perk Restrictions:
Perk1 - Bans:

- Bling
- Scavanger
- One Man Army

Perk2 - Bans:

- Hardline
- Cold-Blooded
- Danger Close

Perk3 - Bans:

- Scrambler
- Sitrep
- Last stand
- Steady aim

Banned Death streaks:

- Painkiller
- Final Stand
- Martyrdom

Banned Attachments:

- Grenade Launcher
- Shotgun
- Heartbeat Sensor
- Thermal
- Extended Mags
- akimbo


1: All players participating in a match must be on the roster for at least 24 hours and can't be updated within the past 12 hours prior to the match start time indicated in the accepted challenge.
2: The green light between every player on a roster will show whether or not a player is eligible.
3: Users are permitted to be listed on only one team on each ladder at any given time. Players or teams breaking this rule will be dealt with accordingly.
4: Guests are not permitted to participate in clan matches. Any clans found using guests in a match forfeit any right to submit a ticket for any roster problems.
5: All roster spots must be comprised of only one valid Playstation 3 ID. Spelling and spaces must be exact, but is not case sensitive.
6: It is each teams responsibility to make sure there are no roster issues with either clan. By accepting the challenge and entering the room, you will be liable for any roster issues with your team, so please check before sending or accepting a challenge.
7: Team or Player names will not contain foul language, disparaging remarks, hateful or racist names.
8: Blast messages will be subject to forum rules.


1: When setting up a match the Challenger will host the knife round unless a mutual agreement has previously been made on hosting.maps 1-3-5 will then be hosted by the winning team and maps 2-4 by the opponents,If you have any queries or discrepancies regarding hosts, contact a referee.
2: All matches must be played in their entirety unless both teams agree to postpone the match or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details.
3: A clan match will consist of at least 6 but no more than 9 players on each team.
4: All matches are to be Player Matches, This is because Ranked Matches do not allow invites to allow people to join.
5: If the match is to be postponed/removed, include in the ticket the date and time of when the match will resume. If a match is to be removed or postponed, both clan leaders must write a ticket asking for this to be done, unless a Referee is contacted, in which case the Referee will handle the ticket.
6: The Challenging Team will host the Knife round and opponents will have choose of sides, The Team not hosting the Map will have choose of sides.
7: In any clan match a map can only be played once,each team will pick a map and the final 3 maps will be given by the randomiser.Teams will pick from the remaining maps that the randomiser hasnt drawn.
8: The winner is determined by the best of X number of maps per the challenge notes.

9: If a map was a tie, it will need to be re-played up to conclude that map before moving on, to determine its winner. 10: If a player drops after kills have been made, the round will continue and the team that lost the player will play short handed for that round.

11: If a player drops prior to kills being made, the team with the dropped player will leave the game to allow the dropped player(s) to return to the match.
12: If the host drops or disconnects, that round will be replayed. If the host doesn't come back online or drops a second time, another player from his team will re host the game and another lag test will be needed.
13: In the event of a room drop, the match will resume from where it left off at the start of the previous round, with the same score and sides. If neither team can agree on scores just before the room dropped, the Round is to be replayed from scratch. Unless clear, solid evidence can be provided.
14: Please make sure you have proof of every round and map you played. This to make sure we can take action, i.e. if (when) a team doesn't report the loss. This action can only help to avoid problems that may arise, and although isn't compulsory, is deemed as important to try and do if possible.
15: Lag tests are to be incorporated before each map begins, this will help to spot any issues which may arise with the host prior to proper map itself. A "dummy round" of 100 points will be set up, so that both teams will try out the host to check of its quality and then notify staff of any lag issues.
16: If lag from one player proves to be an issue which could affect the outcome of the match, then you must contact a Referee. The Referee will decide whether this player's lag could affect the outcome of the match, if it is so he will order the player to step down from the war, and it is up to the player's clan to organise another player within 10 minutes, or face playing the war a man down.
17: If you or your clan notices that the settings of a map have been done wrong, then you must order your clan to leave the room immediately. You must then contact the other clan and inform them of why you have left the room. The rules must then be corrected and the round must then be replayed. If the continues to happen, then contact a Referee, and he can spectate and make sure the original settings from the challenge are upheld.
18: If you do not leave the room and continue to play the rounds, then in doing so, you have agreed to the settings that the host has put up, and you lose your right to report via ticket about this incident.
20: No two teams are allowed to play each other within a 24 hour period. You MUST wait a minimum 24 hour time limit before replaying the same clan. Failure to follow this rule may result in the results being deleted and punishment.


1: For a match to be official, the challenge must be accepted in the match scheduler.
2: When you challenge a team, make sure you fill out all the necessary fields.
3: Should a team need to cancel a match already accepted in the match scheduler, they must do so at least 24 hours before the scheduled start time of the accepted match by submitting a ticket.
4: The accepted challenge can also be removed at any time if both teams agree, and both teams must submit a ticket requesting the challenge be removed.
5: Any challenge accepted after the scheduled match time will not be awarded a no-show win. The challenge can be removed after you have submitted a ticket.


1: Failure to show for a scheduled and accepted match will result in a forfeit. Forfeits will only be awarded if you have an accepted challenge.
2: A team has 20 minutes to show-up and be ready to start the match.
3: To receive a no-show win, you must contact a referee and have them verify the no-show.
4: The referee who deals with your no show situation will submit the ticket awarding you the no show, any tickets submitted by users will not count unless valid proof is given. 5: Any challenge accepted after the scheduled match time will not be awarded a no-show win. The challenge can be removed after you have submitted a ticket.
6: A match is considered a no-show if a team does not turn up.
7: You must provide proof if your clan sends in a ticket for a no-show. It will not be awarded without this proof, or the verification of a Referee.


1: The losing team is responsible for reporting the loss within 3 hours of the completed battle. Failure to report a loss within the time period or submitting a ticket explaining why it wasn't reported will result in a warning increase on the clan and the relevant loss of XP to the offending team. Any clan reaching the warning level of three (3) is subject to deletion and banning. Any clan who doesn't respond to an admin's e-mail regarding the non-reported battle or reporting the loss before the specified time limit in the email, will be deleted and the leader of the clan will be subject to a 1 month ban from the arena.
2: Please don't submit a ticket about the other team not reporting their loss unless the 3-hour time limit has expired, or you had problems in the match justifying a ticket.


1: Do not IM the staff inquiring about the status of a ticket or risk your team losing XP. We receive many tickets from our users, and they are handled in the order they are received. Admin's decisions are final.
2: When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will simply be closed without being processed.
3: Tickets that are submitted that prove to have false information are subject to clan deletion and removal from the ladder. Lengths of bans will be determined on a case by case basis.
4: When submitting a ticket to have challenges removed, list all challenge ID Numbers that need to be removed in one ticket. Please don't send a ticket for each challenge when requesting multiple challenges to be removed, put all the information in one ticket.
5: If clans are found guilty of lying about the outcome of a match in a ticket then they will be punished at the admins discretion.


1: We have a ZERO tolerance policy for cheating here at Consolegaming. Greedy teams who come here to cheat the ladder system in ANY way will be removed from the ladder and banned from the website.
2: "Glitching" and abusing the In-Game mechanics in ANY way is not tolerated. Our goal is to give the online gaming community a place to compete with others and we will not allow cheaters to get in the way of that goal.
3: If you witness your opponents taking advantage of the game mechanics in ANY way please gather as much evidence as possible (i.e. recording equipment and/or referee) and then submit that in a ticket and we will then assess it. If you are unable to submit any proof please still submit a ticket so that it can be kept on record and we will be able to look this up for any future/past complaints against this clan.
4: If your team receives a win that wasn't earned or played, submit a ticket to have it removed. Failure to do so may result in your team being deleted and/or banned.
5: If you give out free wins to other teams you are subject to have your account deleted and/or banned.
6: If a team is found to be glitching or cheating in a match they will lose the match, have their account deleted and be possibly banned from the website. Bans will be decided on a case-to-case basis.
7: If you think a team is abusing the rules, you must provide valid proof or contact a referee to come and witness their abuse. Administrators will then look into the case and determine the punishment on a case-to-case basis. Accusations with no proof will not be tolerated and may result in handing out warnings. Teams using banned weapons/perks/other will lose the current round or in the case of domination, the map.
8: You are not allowed to add another member to your roster or allow him/her to join any other roster in the same ladder if they have the same IP address.

Users that enter clan matches that do not feature on the roster of either team and in effect sabotage by killing/taking objectives/general disruption of the match will be banned upon sufficient proof being provided.

1st Offence - 1 Month Ladder Ban
2nd Offence - Permanent CG Ban
Note: All organised disruption of games by groups will receive bans at the staff teams discretion.


1: If you have any problems during a match, you may contact a referee by MSN to answer any questions you may have. Please contact a referee first as this is their job. Only contact an admin if you're unable to get a response from any of the referees.
2: If you anticipate referees will be needed for a clan match, you must request them 48 hours in advance of a scheduled and accepted match in the match scheduler. Only request a referee if you have had issues with a team in the past, and only if you truly believe there will be a problem in the match that would require the referee's assistance. If this is the case, submit a ticket under the "Referee Problem" heading. In the ticket, please include a short description of why you think the referee will be needed, and the accepted challenge ID #. After we receive your ticket, we will respond to it with the contact information of the referees assigned to your match. Referees in a match will have sole authority over how disputes are handled. The referee will be making the room to ensure no outside users are able to join the spectators.
3: If referees are called into a match for any reason, all players will keep the referees un-muted at all times. The referees may mute players at their discretion. Referees may call out a players name at any time and the player must respond within a reasonable time in order to verify they do not have the referee muted.


1: Warnings are given out per incident, for the reasons listed above. Warning consequences are as follows:

First Warning - Deduction of 50xp.

Second Warning - Deduction of 100xp.

Third Warning - Suspension/deletion of account and deduction of 150xp

2: Failure to report a loss, and not responding to a 24 hour no report email, or sending a valid ticket explaining why you didn't report: 1 month ban and loss of account.
3: Lying to an admin about the outcome of a match: month ban and loss of account.
4: Abuse of glitching and/or cheating will be determined on a case-to-case basis and can range from a verbal warning to a lifetime ban.
5: Staff abuse will NOT be tolerated, any form of staff abuse; on any messaging service, IRC, IM, MSN, the forums, or in tickets will not be tolerated. Anyone caught abusing staff is subject to a ban of any length, depending on the situation which will be handled on a case-to-case basis.


1. All tournament matches count for the bracket and the ladder unless stated in the tournament rules.
2. If there is not an accepted challenge by the deadline, further action may be taken against your clan and you may be removed
3. If you are knocked out of the tournament, or are part of a team that has been knocked out of the tournament, you will be 'cup-tied' and unable to play for another team competing in the same tournament.

The Crown:

1: If a clan receives the crown, from the moment they receive it, they will have to play at least 2 matches a week, and at least one match has to be against a top 10 clan. Failure to do so will result in being stripped of the crown, which will then be handed out by the Head Admins discretion.
2: If a crown holding team disbands, it will be awarded to the highest ranked team on the ladder providing that it is still an active team. Otherwise, it will be awarded to the next highest active team which has a ping level of [yellow] or more.


1: All matches for the leagues will count for the ladder.
2: Matches are expected to be played and reported by the given date.
3: Teams will receive no support from the staff if they choose to change their maps or change any other rules not supported by ConsoleGaming by mutual agreement.

4: If you have already been on the roster for a team during the league, you will be "cup-tied" and unable to play for another team competing in the league.

Default League Match days are - Sunday 8PM GMT, Wednesday 8PM GMT unless agreed otherwise. Ladder rules will be applied, however, unlike the Clan Ladder where upon the Challenger hosts the first map; it will instead revert to the Home Team as indicated by the League Fixtures. There-after however, normal hosting rules apply.

Evidence policy:

1: Any/all evidence shall be looked at thoroughly.
2: Any/all IM (instant messaging) conversations will NOT be accepted as valid evidence as they can be easily faked.
3: Any/all PSN (Playstation network) messages will NOT be accepted as valid evidence as they can be easily faked.
4: Any evidence that has been faked or tampered with in anyway shall not be accepted as valid evidence and may result in punishment.
5: All evidence must be clear and must prove the point you are trying to state. Blurry or unclear evidence may not be counted as valid evidence.
6: All evidence and/or cases shall be dealt with on a case-by-case basis.
7: When submitting your evidence, please upload the evidence onto a hosting website such as or for images or youtube for video. Then copy and paste the URL to the evidence onto the ticket before submitting it. You should NOT submit evidence to staff via PSN, MSN or any other way unless instructed to.

Advice to get best results: After each round, press the select button to bring up the scores menu. While this is on screen, us a camera or video capture device to take a picture or video of the WHOLE screen. Failure to do so may result in your evidence being rejected as valid evidence. If a clan or player is glitching /cheating or rule breaking in any way, be sure to take a clear screen shot (as many as possible) or video. Make sure the evidence and player(s) name is clearly visible. Note: Any/all evidence is subject to rules.


1: All rules are subject to change with or without prior notice.
2: It is your responsibility to read and understand these rules before playing any clan matches, failure to do so may result in punishment and forfeit any right to submit a ticket for any problems.

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Modern Warfare 2 (PS3) Rules (CONSOLEGAMING.EU RULES )
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