Team Envied eSports
 
HomePortalROSTERCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 In Killzone 3, Control Is Everything

Go down 
AuthorMessage
FastX-
Admin
avatar

Posts : 234
Points : 288
Reputation : 0
Join date : 2010-04-30

PostSubject: In Killzone 3, Control Is Everything   Mon Jan 31 2011, 06:38

Whether they
loved the original Killzone 2 control scheme or felt that it was too
‘weighty’, most beta participants seem to agree on one thing: the
Killzone 3 control scheme gets the balance just right.



In a new developer video, Guerrilla developers Mathijs de Jonge ,
Jan-Bart van Beek and Arjen Bokhoven talk about the fine-tuning process
that helped them come up with a control scheme that would satisfy both
fans and critics. They also reveal new details about the other
control-related features in Killzone 3:

  • The brutal melee system, which allows players to neutralize their opponents in a myriad of up-close-and-gory ways;
  • The slide-to-cover mechanic, which allows for free-form sliding so players can use it to dodge enemy fire;
  • The addition of a third weapon slot, reserved specifically for heavy-duty weapons like the Minigun and the W.A.S.P. Launcher.

Enjoy the video, and remember that the making of Killzone 3 is discussed more extensively in the Behind The Scenes featurette that comes with the Killzone 3 Helghast Edition!

_________________

Sponsors: Zideo & Blue Elph
1 2 3 4


Back to top Go down
View user profile http://team-envied.forum.st
 
In Killzone 3, Control Is Everything
Back to top 
Page 1 of 1
 Similar topics
-
» Houdini 1.5 at long Time Control: 100 games.
» Stockfish 01-02-2015 64-bit 4CPU Gauntlet [Long Time Control]
» Stockfish TCEC season 9 stage2 vs Komodo 10 Long Time Control
» Stockfish 2.2 at short Time Control
» Kerosakan teknikal yg selalu berlaku pada SYM VTS/GTS V1

Permissions in this forum:You cannot reply to topics in this forum
 :: The eNvieD :: Last News-
Jump to: